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【簡體曬書區】 單本79折,5本7折,活動好評延長至5/31,趕緊把握這一波!

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Processing for Visual Artists ─ How to Create Expressive Images and Interactive Art

1.Processing for Visual Artists ─ How to Create Expressive Images and Interactive Art

作者:Andrew Glassner  出版社:A K Peters Ltd UK  出版日:2010/08/09 裝訂:平裝
This practical, hands-on book demonstrates how to create gorgeous and expressive imagery with the Processing programming language and environment. Processing is an accessible language even to non-pro
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Morphs, Mallards, & Montages: Computer-aided Imagination

2.Morphs, Mallards, & Montages: Computer-aided Imagination

作者:Andrew Glassner  出版社:A K Peters Ltd UK  出版日:2004/08/15 裝訂:平裝
Glassner has expanded some of his columns from IEEE Computer Graphics and Applications for this computer graphics tutorial. He explains how to make pop-up books and cards, create weaves and tartans, a
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Processing for Visual Artists ― How to Create Expressive Images and Interactive Art

3.Processing for Visual Artists ― How to Create Expressive Images and Interactive Art

作者:Andrew Glassner  出版社:A K Peters Ltd  出版日:2018/02/13 裝訂:精裝
Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualiza
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Andrew Glassner's Other Notebook

4.Andrew Glassner's Other Notebook

作者:Andrew Glassner  出版社:A K Peters Ltd UK  出版日:2020/09/30 裝訂:精裝
Here, Andrew Glassner opens his notebook and invites readers into a wide range of stimulating explorations of art, nature and computer graphics. The text is accessible and informal, alongside images i
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
編故事:互動故事玩家創意聖經-閱讀時代6

5.編故事:互動故事玩家創意聖經-閱讀時代6

作者:ANDREW GLASSNER  出版社:閱讀地球文化  出版日:2006/08/01 裝訂:平裝
互動.即時.參與讓你成為線上遊戲的造物者!傳統遊戲、故事情節與新式科技相結合時,互動式故事這種新型態的遊戲模式便油然而生。所謂互動式故事指的是,觀眾的角色從原本被動的觀看者,變成是主動的參與者。在本書中,作者針對傳統的故事模式及遊戲架構的基本概念提出解釋。他告訴我們,當我們試圖將傳統故事模式及遊戲架構結合在一起時,所會面臨到的許多意想不到的難題;並藉由了解故事以及遊戲的歷史演變,來尋找出綜合了參與
再版中無法訂購
Interactive Storytelling: Techniques for 21st Century Fiction
90折

6.Interactive Storytelling: Techniques for 21st Century Fiction

作者:Andrew Glassner  出版社:CRC Press UK  出版日:2004/02/01 裝訂:平裝
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classica
定價:3444 元, 優惠價:9 3100
無庫存,下單後進貨(到貨天數約45-60天)
Morphs, Mallards & Montages: Computer-Aided Imagination

7.Morphs, Mallards & Montages: Computer-Aided Imagination

作者:Andrew Glassner  出版社:A K PETERS LTD (MA)  出版日:2023/09/13 裝訂:精裝
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Andrew Glassner's Other Notebook ─ Further Recreations in Computer Graphics

8.Andrew Glassner's Other Notebook ─ Further Recreations in Computer Graphics

作者:Andrew Glassner  出版社:A K Peters Ltd UK  出版日:2002/07/01 裝訂:平裝
Computer graphics researcher Andrew Glassner has been writing the regular column, Andrew Glassner's Notebook , for the magazine IEEE Computer Graphics & Applications since 1996. This text brin
定價:3847 元, 優惠價:1 3847
無庫存,下單後進貨(到貨天數約30-45天)
Deep Learning ― A Visual Approach
滿額折

9.Deep Learning ― A Visual Approach

作者:Andrew Glassner  出版社:No Starch Pr  出版日:2021/02/16 裝訂:精裝
A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the nee
定價:3500 元, 優惠價:79 2765
無庫存,下單後進貨(到貨天數約30-45天)
3D Computer Graphics ─ A User's Guide for Artists and Designers
滿額折

10.3D Computer Graphics ─ A User's Guide for Artists and Designers

作者:Andrew S. Glassner  出版社:Globe Pequot Pr  出版日:1994/07/01 裝訂:平裝
An introduction to the principles and hardware used to create three dimensional images and animations.
定價:943 元, 優惠價:1 943
無庫存,下單後進貨(到貨天數約30-45天)

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