Jack Taggart, an undercover Mountie, lives in a world where the good guys and the bad guys change places in a heartbeat. Taggart is very good at what he does. Too good to be playing by the rules. The
In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history o
In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history o
In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history o
A beautifully written tale of courage, friendship, and survival.Imagine a tiny island far out in the Atlantic Ocean off the west coast of Scotland. On some days, you can hardly see where the sea ends
In this worldwide survey, Clive Gamble explores the evolution of the human imagination, without which we would not have become a global species. He sets out to determine the cognitive and social basis for our imaginative capacity and traces the evidence back into deep human history. He argues that it was the imaginative ability to 'go beyond' and to create societies where people lived apart yet stayed in touch that made us such effective world settlers. To make his case Gamble brings together information from a wide range of disciplines: psychology, cognitive science, archaeology, palaeoanthropology, archaeogenetics, geography, quaternary science and anthropology. He presents a novel deep history that combines the archaeological evidence for fossil hominins with the selective forces of Pleistocene climate change, engages with the archaeogeneticists' models for population dispersal and displacement, and ends with the Europeans' rediscovery of the deep history settlement of the Earth.
In this worldwide survey, Clive Gamble explores the evolution of the human imagination, without which we would not have become a global species. He sets out to determine the cognitive and social basis for our imaginative capacity and traces the evidence back into deep human history. He argues that it was the imaginative ability to 'go beyond' and to create societies where people lived apart yet stayed in touch that made us such effective world settlers. To make his case Gamble brings together information from a wide range of disciplines: psychology, cognitive science, archaeology, palaeoanthropology, archaeogenetics, geography, quaternary science and anthropology. He presents a novel deep history that combines the archaeological evidence for fossil hominins with the selective forces of Pleistocene climate change, engages with the archaeogeneticists' models for population dispersal and displacement, and ends with the Europeans' rediscovery of the deep history settlement of the Earth.
Volume II documents and analyses genocide and extermination throughout the early modern and modern eras. It tracks their global expansion as European and Asian imperialisms, and Euroamerican settler colonialism, spread across the globe before the Great War, forging new frontiers and impacting Indigenous communities in Europe, Asia, North America, Africa, and Australia. Twenty-five historians with expertise on specific regions explore examples on five continents, providing comparisons of nine cases of conventional imperialism with nineteen of settler colonialism, and offering a substantial basis for assessing the various factors leading to genocide. This volume also considers cases where genocide did not occur, permitting a global consideration of the role of imperialism and settler-Indigenous relations from the sixteenth to the early twentieth centuries. It ends with six pre-1918 cases from Australia, China, the Middle East, Africa, and Europe that can be seen as 'premonitions' of the
With the proliferation of mobile devices and bring-your-own-devices (BYOD) within enterprise networks, the boundaries of where the network begins and ends have been blurred. Cisco Identity Services En
The Scream starts as sci-fi and ends as a realization that despair can shape the world to the point where it becomes unrecognizable. Through Laurent Graff’s irreproachable style, the reader gets trapp
A Recommended Summer Read from The Verge and io9A Recommended June Read from Hello Giggles and Tor.comWhen the world ends, where will you go?In a breathtakingly vivid and emotionally gripping debut no
A voyage to the very ends of the world Narnia ... where a dragon awakens ... where stars walk the earth ... where anything can happen. A king and some unexpected companions embark on a voyage that w
The long awaited sequel to MASTER that begins where THE LINE TRILOGY ends. In 1995, Jahn Zaleski left Ukraine and became Dylan Tyler, world renowned photographer and recluse, only seen by those chosen
This book begins where the reach of archaeology and history ends, writes Charles Hudson. Grounded in careful research, this extraordinary work imaginatively brings to life the sixteenth-century world
he perfect introduction to the enchanted world of the Magic Faraway Tree for the youngest children. Discover the magic!A brand-new picture book story where you can meet Silky, Moonface and Saucepan Man and explore the Magic Faraway Tree. On Moonface's birthday he wants to hold a party for all his special friends.He tries to bake a cake but it ends up burnt. Will he find help in one of the wonderful lands at the top of the Faraway Tree?A full-colour picture book, ideal for for sharing with children of 3 and over.The story is new and is written by Emily Lamm.
Mirages opens at the dawn of World War II, when Anais Nin fled Paris, where she lived for fifteen years with her husband, banker Hugh Guiler, and ends in 1947 when she meets the man who would be the O
NEW YORK TIMES BEST SELLER! The blockbuster danmei/Boys' Love novels from China that inspired the animated Scumbag System series streaming in English! A man reborn as a villain in a fantasy novel series ends up accidentally romancing the male protagonist in this fan-favorite tale. Don't miss this final book (Volume 4), which contains bonus stories that explore the past and future of beloved characters! What happens after an epic tale ends? This collection of eleven bonus stories picks up days after the end of Volume 3, and follows adventures and relationships into the future...and back into the past. Readers also get a glimpse into another world, where Luo Binghe was never saved by his beloved teacher--unless he can claim this world's Shen Qingqiu for himself. Other tales recount the riotous history of fan favorites Shang Qinghua and Mobei-Jun, the bittersweet romance of Luo Binghe's parents, and the untold tragedy of the original scum villain himself. FINAL VOLUME
Calabash Cat, a West African cat, sets out one day to find where the world ends. His adventures take him across a desert, grasslands, a jungle, and the ocean, until he finds what he is looking for.Ill
Picking up where The First Days ends, Fighting to Survive features the further zombie-killing, civilization-saving adventures of a pair of sexy, kick butt heroines and the men who love them. A hundred