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倒數三天!簡體曬書節單本79折,5本7折

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Interactive Cinema:The Ambiguous Ethics of Media Participation
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作者:Marina Hassapopoulou  出版社:University of Minnesota Press  出版日:2024/06/25 裝訂:平裝
定價:1689 元, 優惠價:95 1604
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Interactive Cinema:The Ambiguous Ethics of Media Participation
作者:Marina Hassapopoulou  出版社:University of Minnesota Press  出版日:2024/06/25 裝訂:精裝
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Sensations of History ― Animation and New Media Art
作者:James J. Hodge  出版社:Univ of Minnesota Pr  出版日:2019/10/01 裝訂:平裝
A phenomenological investigation into new media artwork and its relationship to historyWhat does it mean to live in an era of emerging digital technologies? Are computers really as antihistorical as t
定價:1485 元, 優惠價:1 1485
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Reticulations: Jean-Luc Nancy and the Networks of the Political
作者:Philip Armstrong  出版社:Univ of Minnesota Pr  出版日:2009/05/29 裝訂:平裝
Within the writings of French philosopher Jean-Luc Nancy, the Aristotelian definition of the political association as self-sufficient is reopened to its displacement, where the very foundation of the
定價:1540 元, 優惠價:1 1540
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Gaming ─ Essays on Algorithmic Culture
90折
作者:Alexander R. Galloway  出版社:Univ of Minnesota Pr  出版日:2006/05/27 裝訂:平裝
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be
定價:987 元, 優惠價:9 888
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Lara Croft ─ Cyber Heroine
作者:Astrid Deuber-Mankowsky; Dominic J. Bonfiglio (TRN); Sue-Ellen Case (FRW)  出版社:Univ of Minnesota Pr  出版日:2005/05/02 裝訂:平裝
Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to
定價:987 元, 優惠價:1 987
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Digital Art and Meaning ─ Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
作者:Roberto Simanowski  出版社:Univ of Minnesota Pr  出版日:2011/05/20 裝訂:精裝
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Writings
作者:Vilem Flusser; Andreas Strohl (EDT); Erik Eisel (TRN)  出版社:Univ of Minnesota Pr  出版日:2004/10/15 裝訂:平裝
Flusser (1920-91) was born in Prague and taught philosophy in Brazil. He wrote primarily in German, and is well known within the German speaking world, but little known elsewhere. Here, a selection of
定價:1513 元, 優惠價:1 1513
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The Perversity of Things ─ Hugo Gernsback on Media, Tinkering, and Scientifiction
作者:Hugo Gernsback; Grant Wythoff (EDT)  出版社:Univ of Minnesota Pr  出版日:2016/11/21 裝訂:平裝
In 1905, a young Jewish immigrant form Luxembourg founded an electrical supply shop in New York. This inventor, writer, and publisher Hugo Gernsback would later become famous for launching the first s
定價:1925 元, 優惠價:1 1925
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Digital Art and Meaning ─ Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
作者:Roberto Simanowski  出版社:Univ of Minnesota Pr  出版日:2011/05/20 裝訂:平裝
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a
定價:1540 元, 優惠價:1 1540
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Does Writing Have a Future?
作者:Vilem Flusser; Nancy Ann Roth (TRN); Mark Poster (INT)  出版社:Univ of Minnesota Pr  出版日:2011/02/24 裝訂:平裝
In Does Writing Have a Future?, a remarkably perceptive work first published in German in 1987, Vilem Flusser asks what will happen to thought and communication as written communication gives way, ine
定價:1265 元, 優惠價:1 1265
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Reading Writing Interfaces ─ From the Digital to the Bookbound
作者:Lori Emerson  出版社:Univ of Minnesota Pr  出版日:2014/06/01 裝訂:平裝
Lori Emerson examines how interfaces—from today’s multitouch devices to yesterday’s desktops, from typewriters to Emily Dickinson’s self-bound fascicle volumes—mediate between writer and text as well
定價:1540 元, 優惠價:1 1540
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Small Tech: The Culture of Digital Tools
作者:Byron Hawk (EDT); David M. Rieder (EDT); Ollie Oviedo (EDT)  出版社:Univ of Minnesota Pr  出版日:2008/01/24 裝訂:平裝
The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cu
定價:1540 元, 優惠價:1 1540
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Nauman Reiterated
作者:Janet Kraynak  出版社:Univ of Minnesota Pr  出版日:2014/03/15 裝訂:平裝
Nauman Reiterated offers the first scholarly assessment of Bruce Nauman’s production with a in-depth thematic investigation of key works created between the mid-1960s and mid-1970s. Janet Kraynak prov
定價:1650 元, 優惠價:1 1650
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A Geology of Media
作者:Jussi Parikka  出版社:Univ of Minnesota Pr  出版日:2015/04/15 裝訂:平裝
Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately understand contemporary media culture we must set o
定價:1372 元, 優惠價:1 1372
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Mixed Realism ─ Videogames and the Violence of Fiction
作者:Timothy J. Welsh  出版社:Univ of Minnesota Pr  出版日:2016/12/15 裝訂:平裝
Mixed Realism is about how we interact with media. Timothy Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative methodology offers a new underst
定價:1430 元, 優惠價:1 1430
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Off the Network ― Disrupting the Digital World
作者:Ulises Ali Mejias  出版社:Univ of Minnesota Pr  出版日:2013/06/01 裝訂:平裝
Off the Network is a fresh and authoritative examination of how the hidden logic of the Internet, social media, and the digital network is changing users’ understanding of the world—and why that shoul
定價:1403 元, 優惠價:1 1403
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Tactical Media
作者:Rita Raley  出版社:Univ of Minnesota Pr  出版日:2009/05/15 裝訂:平裝
Raley (English, U. of California-Santa Barbara) explores opportunities for people to dissent from mainstream politics and conceive of revolutionary transformation in the Internet, without having to le
定價:1238 元, 優惠價:1 1238
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How to Do Things With Videogames
作者:Ian Bogost  出版社:Univ of Minnesota Pr  出版日:2011/08/05 裝訂:精裝
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New
定價:3135 元, 優惠價:1 3135
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How to Do Things With Videogames
作者:Ian Bogost  出版社:Univ of Minnesota Pr  出版日:2011/08/05 裝訂:平裝
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New
定價:1042 元, 優惠價:1 1042
無庫存,下單後進貨(到貨天數約30-45天)
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