商品簡介
作者簡介
耿國華,博士生導師,高等學校教學名師,享受國務院政府津貼,西北大學信息科學與技術學院副院長,教育部文科計算機基礎教學指導委員會副主任,長期從事智能信息處理、模式識別、信息可視化技術研究。
武仲科,北京師范大學信息科學與技術學院教授,博士生導師,主要從事計算機圖形學與計算機輔助幾何設計、計算機動畫、虛擬現實、醫學圖像處理等研究。
名人/編輯推薦
目次
1.1ReviewofCulturalHeritageUsingDigitalProtection
1.2MeaningandValueofCulturalHeritagesDigitalProtection
1.3TargetsofDigitalCulturalHeritageProtection
1.4StatusofDigitalCulturalHeritageProtection
1.4.1StatusoflnternationalDigitalCulturalHeritageProtection
1.4.2StatusofDigitalCulturalHeritageProtectioninChina
1.5StrategiesandRequirementsofDigitalPreservationofCulturalHeritage
1.6ResearchContentsofDigitalPreservationinReferencetoCulturalHeritage
1.6.1DigitalAcquisition,RecordandPreservation
1.6.2DigitalReconstructionandAppearance
References
2FundamentalsofDigitalPreservationofCulturalHeritage
2.1RepresentationsofCulturalRelicsandAncientRuins
2.1.1PolygonMeshandTriangleMesh
2.1.2PointCloud
2.1.3SurfaceRepresentation
2.1.4ConstructiveSolidGeometryRepresentation
2.1.5VolumeGraphics
2.1.6ProceduralModeling
2.2Three-dimensionalGeometryProcessing
2.2.1GeometricProcessingonTriangleMesh
2.2.2GeometricProcessingonPointCloud
2.2.3ProcessinginVolumeGraphics
2.2.4ParametricSurface
2.2.5ImplicitSurface
2.3RenderingTechnology
2.3.1MethodsofRendering
2.3.2RenderingAcceleration
2.4ComputerAnimationandSimulationTechnology
2.4.1PhysicsBasedAnimation
2.4.2CharacterAnimation
2.4.3GroupAnimation
2.5Content-Based3DModelRetrievalTechnology
References
3DigitizationofCulturalHeritage
3.1DigitizationTechnology
3.2Three-DimensionBasedonRangeImageReconstruction
3.33DReconstructionTechnologyBasedon2DImages
3.3.1Stereomatching
3.3.2Cameracalibration
3.3.3Three-dimensionreconstructionbasedonimages
3.4DigitalizationofCulturalSiteScenes
3.4.1Generationof3DTerrain
3.4.2AgentModelingofHistoricSites
3.4.3CulturalHeritageandOtherObjects'Modeling
3.4.4SeamlessIntegrationofSceneModeling
References
4DigitalManagementofCulturalHeritageProtection
4.1DigitalAuxiliaryInvestigation
4.1.1ResearchContentsofDigitalAuxiliaryInvestigation
4.1.2FunctionsofDigitalAuxiliaryInvestigationPlatform
4.1.3KeyTechniques
4.2DigitalEnvironmentalArchaeology
4.2.1ConceptofDigitalEnvironmentalArchaeology
……
5VirtualRigidArtifactRestorationTechnology
6VirtualRestorationTechniquesofCalligraphyandPainting
7DigitalMuseum
8ApplicationExamplesofCulturalHeritageDigitizationProtection.
書摘/試閱
(2)After a small amount of calculations of the lighting model,do brightness interpolation in the surface patch(Scan Line algorithm).
Basic ray tracing algorithm builds a coordinate which the projective plane is an xy plane first.We describe the scene in this coordinate.Then,from the projective center we determine the path oflight rays that pass through every screen pixel centre in xy plane.The next step is to aggregate the intensity of the illumination along this beam of light and endow the final value to the pixel.Although ray tracing technology can generate graphs of high realism,it has a strikingly huge calculation.
Common scan line algorithm also has three methods: Flat,Gouraud,and Phong shading method.The Flat method draws every polygon by a single light intensity,which means that we use one color to fill the triangle.This method has a high efficiency but it exhibits the problem of color mutants called Mach Band Effect.
Gouraud method calculates the illumination of a triangle's every vertex firstly.Then it uses the color of vertex to do interpolation in order to calculate the illumination of every point inside the triangle.This method eliminates the Mach Band Effect caused by a color mutant,but it can not truly reflect the highlights phenomenon inside the triangle.
The Phong shading method uses the normal vector in each vertex of the triangle to do interpolation and then calculates the normal vector of each pixel.Lighting effects will be determined by the normal vector of each pixel.The Phong method solves the problem of the highlights phenomenon,but its computation increases greatly.
Point-based rendering
In order to hold the results that are caused by managing the sampling point's geometrical model,better adjust,and control the process,we need to do rapid and effective rendering of the sampling point's geometrical model.
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