When Storyworlds Collide shows that metalepsis possesses a unique dynamics in popular storytelling and has become an essential device for pop-cultural self-reflection – while still retaining an immens
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purpo
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.comWhile all media are part of intermedial networks, video games are of