How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkeri
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, w
In On the Way to Fun, Roberto Dillon (DigiPen Singapore) provides game designers with a useful tool to understand how to craft an immersive gameplay by engaging players emotionally to deliver an exci
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the mo
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alik
This book discusses design and development of 2D games with Construct 2, a HTML5 based game engine that can target a multitude of different platforms. It takes a practical, hands-on approach with exer
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, w
This volume consists of the proceedings from the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), held in June 2015 in Singapore. Education and information technology resea