Summoned to another world to slay the mighty beast...of governance!When the aggressively pragmatic Kazuya Souma is summoned to another world as a hero, he’s not given a quest–he’s given a kingdom to r
HAMMER AND TONGS Visiting the neighboring Republic of Turgis on a diplomatic mission, Souma’s eye is caught by the skill of the local blacksmiths—and an idea occurs to him. Sensing that he’ll need the cooperation of Turgis’s head of state to make this scheme a reality, Souma prepares for a dual display: show the republic both what they could gain from working with him—and what wrath they might incur if they refuse. Will this bold move work, or backfire on him?!
Summoned to another world to slay the mighty beast...of governance!When the aggressively pragmatic Kazuya Souma is summoned to another world as a hero, he’s not given a quest–he’s given a kingdom to r
Summoned to another world to slay the mighty beast...of governance!When the aggressively pragmatic Kazuya Souma is summoned to another world as a hero, he’s not given a quest–he’s given a kingdom to r