Expanded Internet Art is the first comprehensive art historical study of expanded internet art practices. Charting the rise of a multidisciplinary approach to online artistic practice in the past deca
Expanded Internet Art is the first comprehensive art historical study of “expanded” internet art practices.Charting the rise of a multidisciplinary approach to online artistic practice in the past dec
Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers
New Directions in Mobile Media and Performance explores various performative projects and forms of expression that have emerged since the onset of the smartphone. It focuses mainly on new concepts and
In this unique book, the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds’ art from the late 1960s to the present day. Edmo
When the Internet emerged as a mass global communication network in the mid-1990s, artists immediately recognized the exciting possibilities for creative innovation that came with it. After a century
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by dig
Serving as an illustrated survey of digital art, this book presents the work of over a hundred artists from all over the world. Following an introduction that traces the history of digital art, it goe
Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a truemass medium -- with a deeper and wider cultural reach, greater opportunities for distribution and
Working extensively as both artist and scientist, Aldo Giorgini (1934–1994) was one of the first computer artists to combine software writing with early printing technologies. His innovative process i
How will our increasingly digital civilization persist beyond our lifetimes? Audioand videotapes demagnetize; CDs delaminate; Internet art links to websites that no longer exist;Amiga software doesn't
The first computer-generated color was developed in the late 1960s, and many viewed these electronic hues as revolutionary, psychedelic vehicles to fuse human and machine consciousness and expand the
This volume explores one of the central issues that has been debated in internet studies in recent years: locality, and the extent to which cultural production online can be embedded in a specific pla
V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possibl
When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins b
"Examines the cultural and critical response to computer art, by identifying the destabilizing forces that affect, shape, and eventually fragment the computer art movement"--
"Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challe
"Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challe
In Relive, leading historians of the media arts grapple with thisdilemma: how can we speak of "new media" and at the same time write the histories of thesearts? These scholars and practitioners redefi