"Most of us rely on our eyes to see and understand the world. Yet, human eyes are far from perfect. Over the years, we have looked for ways to improve our imperfect sight. Let's meet the innovations t
Electric vehicles, or EVs, have been around for over 100 years. The first EV that people could buy went on sale in 1894. The "Electrobat" could go 25 miles on one battery charge. Today's EVs are light, speedy, affordable, and can travel far on a single charge. Learn why modern EVs are enticing drivers to "dump the pump" and how EVs have evolved over time! Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: • Real-world examples provide insight into how the engineering design process is used to solve real-world problems• Content that highlights every component of STEAM: science, technology, engineering, art, and math• Career advice from Smithsonian employees working in STEAM fields• Dynamic images and text features
The Arctic ecosystem is changing. The temperature is getting warmer, and the polar ice is melting. Polar scientists from around the world study the Arctic because changes there affect the entire planet. What have they found? Discover why it's so important to save the Arctic! Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: • Real-world examples provide insight into how the engineering design process is used to solve real-world problems• Content that highlights every component of STEAM: science, technology, engineering, art, and math• Career advice from Smithsonian employees working in STEAM fields• Dynamic images and text features enhance the reading experience and build visual literacy