Peters, a Flash developer, explains how to use Flash ActionScript for animation. He begins with basic animation concepts and the fundamentals of ActionScript, and also describes mathematical concepts
Rather than focus on ActionScript in the abstract, the book puts theory into practice with ready-made answers to common problems. Readers will find more than 300 worked-out scripts they can use to sol
Discusses the design and development of a Flash game, covering such topics as character animation, sound, friction and collision detection, gravity and physics, and control.