Decipher the arcane mysteries behind role-playing game development tools like plot trees, world bibles, design documents, and game scripts. You'll learn the history of the role-playing game and move
THE MOST EAGERLY AWAITED ENTERTAINMENT SYSTEM OF ALL TIME! It's been called "the future of entertainment" -- an electronic system that combines the best of gaming with web and DVD-playing capabilitie
Got Pokemon Power? How much do you really know about Pokemon, their trainers, friends and foes? Get ready to find out right here, right now! Pokemon Pop Quiz packs in the facts, and measures your Poke
Explains what the Pokaemon are, where they originated, their introduction in Japan and release in the United States, and why items relating to them are collected.
ThisbookcontainsthepaperspresentedattheFirstInternationalConferenceon Computers and Games (CG’98) held at the Electrotechnical Laboratory (ETL), in Tsukuba, Japan, on November 11-12, 1998. TheCG’98foc
Contributors from the computer and entertainment industries describe the design and implementation of computer-based entertainment applications. Topics include the infrastructure required for new appl
In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry, sucking up ever-increasing amounts of leisure time and disposable income. In arcades, living roo