Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hund
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hund
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as
Discusses the design and development of a Flash game, covering such topics as character animation, sound, friction and collision detection, gravity and physics, and control.
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million peop
Collects the results of a discussion among 50 participants held on a web-based bulletin board about the design and culture of digital gaming. The messages are arranged into four sections that conside
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman p
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. "The Vid
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professiona
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Vide
This book is the insider's guide to the culture and secrets of the game-playing elite. "Monster Gaming" covers everything that hard-core gamers need to know, from buying and setting up high-end game
Myers (media studies, Loyola U., New Orleans) compiles and consolidates research has a conducted on computer games, players, and play over the past decade. Some of his ideas have been presented elsewh
Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and online gaming.
Turbocharge your game play with help from this one-of-a-kind guide. Filled with tweaks for Windows, in-game tips, and ways to improve PC performance, this book will show you how to step up video, soun
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics an
Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watch
Inside the Games You Grew Up with but Never ForgotWith all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more