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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

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This is a tutorial on the use of XNA 3.0, a Microsoft API built directly on top of Direct X for rendering visuals in video games. The text provides step-by-step instruction on setting up different camera modes in the three-dimensional world, working with two-dimensional images and textures, working with models, working with vertices, adding light, adding sounds, and networking. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)

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Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

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定價:100 1400
無庫存,下單後進貨
(到貨天數約30-45天)

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