For years, graphics programmers have relied on a single authoritative book to master OpenGL programming: The OpenGL Programming Guide, also known as "the Red Book." With the release of Version 3.0, de
> OpenGLR Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shader
OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide , lead