Invent Your Own Computer Games With Python
- ISBN13:9781593277956
- 出版社:No Starch Pr
- 作者:Al Sweigart
- 裝訂/頁數:平裝/368頁
- 規格:25.4cm*17.8cm*3.2cm (高/寬/厚)
- 版次:4
- 出版日:2016/11/30
- 藍思閱讀分級: 1030L
商品簡介
Invent Your Own Computer Games with Python will show you how to make classic computer games in Python, even if you've never programmed before.
Each chapter introduces a new game as well as step-by-step explanations of how the code works. As you build games like Reversi, Hangman, Tic-Tac-Toe, Dragon Realm, Guess the Number, Jokes, Dodger, Bagels, and Sonar, you'll learn how programmers turn their game ideas into reality. You'll also find chapters on game refinements like collision detection and input, Cartesian coordinates, artificial intelligence simulation, sounds and images, debuggers, and cryptography, to help you take your game programming to the next level.
Learn how to:
- Combine loops, variables, input/output, and flow control statements into real working programs
- Choose the right data structures such as lists, dictionaries, and tuples
- Debug your programs and find common errors
- Program simple artificial intelligence to create smarter adversaries
- Use graphics and animation with Pygame
- Convert plain text into secret code using cryptography
- Translate a location on screen into integers your program can identify with Cartesian coordinates
What new game will you create with the power of Python?
The projects in this book are compatible with Python 3.
作者簡介
Al Sweigart is a professional software developer who teaches programming to kids and adults. His programming tutorials can be found at inventwithpython.com. He is the author of Automate the Boring Stuff with Python and Scratch Programming Playground.
主題書展
更多主題書展
更多書展本週66折
您曾經瀏覽過的商品
購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。